TL;DR: v3.3 improves backhand tracking and strengthens the adapter’s structure in multiple areas.
Tip: We began shipping v3.3 a few weeks ago, so if you recently ordered an adapter that’s still on its way, chances are it’s already the latest version.
Here are the key differences between v3.1 and v3.3:
Split the screw in an asymmetrical way. This will make the bending part (the thinner part on the right side) more flexible. It will become less likely to break.
Re-modeled the controller holder. This brings several big improvements: not only that it’s much easier to push the controller in and take it out. but also there is much less pressure between the “bottle cap” and the “screw”.
Increased the LED hole a little bit to match the LED size, to improve tracking even further.
Remodeled the flared and straight handles, so the top part have thicker shells. The middle part of the handle has been strengthened too.
Over the past few weeks, we’ve been testing v3.3 both in-house and with top-level ETT players—who’ve given us overwhelmingly positive feedback. With no further changes needed, we’re excited to officially release version 3.3.
The newest SolidSlime Table Tennis Adapter for Quest 3 is now available for purchase at VRPingPong.net.
I have now replaced the popular 4008.1/4008.2 drills so they work with the new physics! Now the balls will land on the table as expected.
What it is:
This drill pack consists of SolidSlime ‘s 40 serve return drills and AlexTTBCN ‘s basic & advanced drills that cover many techniques and combinations. It is freely downloadable in Eleven Table Tennis.
To get the new drills:
Make sure you don’t have ball machine enabled in the game.
Open settings->advanced->Backup and reset->Ball machine ->enter 4008.1 (righty) or 4008.2 (lefty) and press Download.
Open Training&Practice->Ball machine. Tick the drills that you would like to practice.
A new and better penhold adapter has appeared! The BWB (BonWasyBusa) adapter is designed by kaiha with the help of several ElevenVR community members. SolidSlime.net and other partners on VRPingPong.net are officially license by kaiha to produce and sell this adapter and its variations.
Key Features
🎯 High-level tracking quality for both TPB and RPB styles. optimized for competitive performance.
⚖️ Realistic weight & balance. approx. 176g with AAA battery and AAA->AA battery adapter, closely mimicking an actual racket.
Even though I love the multiplayer aspect of Eleven Table Tennis, from time to time I find myself looking for training tasks that can be done via single player. Recently I found a new VR table tennis game that fills this gap.
Introducing: Table Tennis Training Simulator, or T3S for abbreviation. In this article I will explain a few things that T3S offers.
Availability and Adapter Support
T3S is currently supported on both Pico and Meta Quest devices. It has position presets for almost all the SolidSlime adapters, as well as other good adapters like BonWasyl.
Physics
According to many players with ETT Elo above 3000, the physics of T3S is on par with Eleven VR. All the strokes feel very natural to execute.
Paddle Configuration
Most players would like to configure their paddle in order to make it suit their play style. The way to do that in T3S is very close to reality: you can select different options for blade (offensive/defensive…), rubber (tacky/non-tacky…), sponge (thickness and hardness…) individually via the UI. This makes it possible to configure the paddle based on the properties of the player’s real life racket.
In the official T3S discord server, there is a place where users are sharing their real life rackets and the in-game paddle configuration to match them.
Single Player Training Items
Since I was looking for single player training tasks, I have to mention that T3S provides 62 tasks, covering all the common TT techniques, serves and even has some for footwork training. All the tasks have very good human-recorded motion for both technique demo and the trainer. There are 186 stars to collect with an online leaderboard, which makes “grinding” the tasks a lot of fun.
You can practice against 48 different serves:
Below is a recording of me training against high spinny loop, which is a bane for a lot of players:
If you would like to play the shots to exact locations, the infinite target practice is a dream playground for that:
Other than the training tasks, there are numerous AI bots that can play in different styles (e.g. attack, defense, lob, different serves), all with human-recorded motion. One of the AI can even equip long pips!
Below is a recording of me practicing blocking against the “attack AI”:
Replay, Mirror Mode, Return Board etc.
These are all fantastic training features and they are all implemented with good quality in T3S.
You can record your serve motion, and then either view it at slower speed, or play it back so you can return your own serve.
You can play against yourself with either a delay or 0 delay (which makes it like juggling a ball, super fun).
You can play against a return board which is set at customized angle and distance.
Multiplayer
At the moment T3S only has multiplayer on Pico. Their developers are planning to add a fully revamped multiplayer to Quest version as well. This is also why the price on Quest store is only 15 USD.
The Ultimate Question: T3S or ETT?
To me who love table tennis asa sport and want to get the most value out of VR training, the answer is actually very simple: Both games help.
T3S excels at single player training. It makes training a fun experience, with progress that is easy to observe.
ETT has a huge online player base, ranked ladder and tournaments with cash prize.
The physics in both games are both very close to reality and close to each other. It still can take some time to get used to the difference between them, but it’s not that hard.
Thus currently I am using T3S to fix the known “short boards” in my techniques, and then switch to ETT to play against real person. This has been doing very well for me and a few other players who are doing the same.
We’re excited to announce a new variation in the SolidSlime VR table tennis adapter lineup—one designed specifically for players who want even more control over their setup.
Note: The new CWT-Compatible variation is available as an optional variation in our store for the Quest 3/3S Adapter and Pico 4 Ultra Adapter. Our regular adapters without magnetic support are still available and fully supported.
Why a Magnetic Insert?
For many competitive players, replicating the real-world feel of a paddle is essential. While our standard adapters already deliver a top-tier immersive experience, some users requested the ability to adjust the balance and weight using their own STIGA CWT weights.
This magnetic variation makes that possible.
Key Features of the Magnetic Version
Embedded magnet : Securely holds official STIGA CWT weights in place.
Customizable balance and feel: Adjust paddle weight to match your playing style.
Tool-free install: Snap your weights in or out—no extra parts or hardware needed.
Same SolidSlime performance: Built to our exacting design and playability standards.
Which Variation Is Right for You?
Standard SolidSlime Adapter Great for players who want a consistent, ready-to-play paddle feel out of the box.
Magnetic CWT-Compatible Adapter (New) Ideal for advanced players who already use STIGA CWT weights or want to experiment with fine-tuned paddle balance.
In this update, the developer has worked with several IRL high level players to make the physics match real life better (please remember that is the goal). These are the changed parameters:
Table friction has been increased.
Magnus effect has been reduced.
Air drag has been reduced.
Combined Effects
Ball flies straighter and faster (due to reduced Magnus + lower air drag).
Topspin shots dip less, making loops flatter and easier to counter.
Backspin floats less, so defensive lobs may drop sooner
How to survive and thrive post the update
You might find the topspin balls fly out the table more than before. To counter that, the pros recommend reducing the throw coefficient of the rubbers by about 0.04. Bounce and Spin can be reduced if needed too. It’s best to practice against the ball machine and do your stroke normally, while adjusting the parameters to make sure the ball lands properly.
Certain serves like, fast corner to corner serves, might fly out more than before. If you rely on such serves, please either adjust the serve, or utilize more serve types. In real life, a half long serve with either spin or no spin serve is usually the most effective.
Keep in mind what Michael Scott says, and always have fun!
Thanks to the community feedback, we have redesigned the pickleball adapter for Quest 3 / 3S. Here is what has been changed between v2.1 and v2.3:
Better strength
3D prints have the best strength along the layer lines, and the weakest strength across the layers. We have now redesigned the model, so that the adapter can mostly be printed “flat”. This way the maximum strength is achieved. The adapter will be more rigid, and last longer.
Removable top board
Now the top board is installed securely using two thumb screws. Players can remove the top board themselves. This is useful when they want to play in a small room or when there are many objects around. It’s possible to purchase the two parts separately as well.
The pickleball adapter works for all games that supports free positioning of the paddle, including but not limited to:
Dimitri (MonquiRanger) is an exceptional player in both real-life and VR table tennis. In ETT, he reached 3000 Elo in just one month—and he’s still climbing! In this video, he shares his experience with various VR ping pong equipment. We’re honored to see the SolidSlime adapter featured among the best. Check out the video to discover the other top picks, and if you enjoy the content, consider subscribing to his channel for more great insights!
If you are curious about my setup, it includes:
Meta Quest 3
SolidSlime Quest 3 Adapter
Kiwi Quest 2 Headstrap + printed adapter for Quest 3
Paper Towel being folded on forehead during each session to absorb the sweat
About the paper towel: I have seen quite a few Quest 3 get damaged because sweat enters the device. This often happens during table tennis, as it is an intensive sport. The paper towel is an unsung hero in preventing that from happening. Other equipment like facial interfaces with fans and holes can work too.
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