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Table Tennis Training Simulator (T3S) is Amazing!

Even though I love the multiplayer aspect of Eleven Table Tennis, from time to time I find myself looking for training tasks that can be done via single player. Recently I found a new VR table tennis game that fills this gap.

Introducing: Table Tennis Training Simulator, or T3S for abbreviation. In this article I will explain a few things that T3S offers.

Availability and Adapter Support

T3S is currently supported on both Pico and Meta Quest devices. It has position presets for almost all the SolidSlime adapters, as well as other good adapters like BonWasyl.

Physics

According to many players with ETT Elo above 3000, the physics of T3S is on par with Eleven VR. All the strokes feel very natural to execute.

Paddle Configuration

Most players would like to configure their paddle in order to make it suit their play style. The way to do that in T3S is very close to reality: you can select different options for blade (offensive/defensive…), rubber (tacky/non-tacky…), sponge (thickness and hardness…) individually via the UI. This makes it possible to configure the paddle based on the properties of the player’s real life racket.

In the official T3S discord server, there is a place where users are sharing their real life rackets and the in-game paddle configuration to match them.

Single Player Training Items

Since I was looking for single player training tasks, I have to mention that T3S provides 62 tasks, covering all the common TT techniques, serves and even has some for footwork training. All the tasks have very good human-recorded motion for both technique demo and the trainer. There are 186 stars to collect with an online leaderboard, which makes “grinding” the tasks a lot of fun.

You can practice against 48 different serves:

Below is a recording of me training against high spinny loop, which is a bane for a lot of players:

If you would like to play the shots to exact locations, the infinite target practice is a dream playground for that:

Other than the training tasks, there are numerous AI bots that can play in different styles (e.g. attack, defense, lob, different serves), all with human-recorded motion. One of the AI can even equip long pips!

Below is a recording of me practicing blocking against the “attack AI”:

Replay, Mirror Mode, Return Board etc.

These are all fantastic training features and they are all implemented with good quality in T3S.

  • You can record your serve motion, and then either view it at slower speed, or play it back so you can return your own serve.
  • You can play against yourself with either a delay or 0 delay (which makes it like juggling a ball, super fun).
  • You can play against a return board which is set at customized angle and distance.

Multiplayer

At the moment T3S only has multiplayer on Pico. Their developers are planning to add a fully revamped multiplayer to Quest version as well. This is also why the price on Quest store is only 15 USD.

The Ultimate Question: T3S or ETT?

To me who love table tennis asa sport and want to get the most value out of VR training, the answer is actually very simple: Both games help.

T3S excels at single player training. It makes training a fun experience, with progress that is easy to observe.

ETT has a huge online player base, ranked ladder and tournaments with cash prize.

The physics in both games are both very close to reality and close to each other. It still can take some time to get used to the difference between them, but it’s not that hard.

Thus currently I am using T3S to fix the known “short boards” in my techniques, and then switch to ETT to play against real person. This has been doing very well for me and a few other players who are doing the same.

Some Links

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SolidSlime Adapters now work with STIGA CWT Weights

We’re excited to announce a new variation in the SolidSlime VR table tennis adapter lineup—one designed specifically for players who want even more control over their setup.

This new version features an embedded magnet in the handle, allowing you to use official STIGA Custom Weight Technology (CWT) weights for a more personalized and realistic feel.

Note: The new CWT-Compatible variation is available as an optional variation in our store for the Quest 3/3S Adapter and Pico 4 Ultra Adapter. Our regular adapters without magnetic support are still available and fully supported.


Why a Magnetic Insert?

For many competitive players, replicating the real-world feel of a paddle is essential. While our standard adapters already deliver a top-tier immersive experience, some users requested the ability to adjust the balance and weight using their own STIGA CWT weights.

This magnetic variation makes that possible.

Key Features of the Magnetic Version

  • Embedded magnet : Securely holds official STIGA CWT weights in place.
  • Customizable balance and feel: Adjust paddle weight to match your playing style.
  • Tool-free install: Snap your weights in or out—no extra parts or hardware needed.
  • Same SolidSlime performance: Built to our exacting design and playability standards.

Which Variation Is Right for You?

  • Standard SolidSlime Adapter
    Great for players who want a consistent, ready-to-play paddle feel out of the box.
  • Magnetic CWT-Compatible Adapter (New)
    Ideal for advanced players who already use STIGA CWT weights or want to experiment with fine-tuned paddle balance.

Available Now

The new CWT-Compatible variation is available as an optional variation in our store for the Quest 3/3S Adapter and Pico 4 Ultra Adapter.

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(Video) The ideal setup to play VR ping pong

Dimitri (MonquiRanger) is an exceptional player in both real-life and VR table tennis. In ETT, he reached 3000 Elo in just one month—and he’s still climbing! In this video, he shares his experience with various VR ping pong equipment. We’re honored to see the SolidSlime adapter featured among the best. Check out the video to discover the other top picks, and if you enjoy the content, consider subscribing to his channel for more great insights!

If you are curious about my setup, it includes:

  • Meta Quest 3
  • SolidSlime Quest 3 Adapter
  • Kiwi Quest 2 Headstrap + printed adapter for Quest 3
  • Paper Towel being folded on forehead during each session to absorb the sweat

About the paper towel: I have seen quite a few Quest 3 get damaged because sweat enters the device. This often happens during table tennis, as it is an intensive sport. The paper towel is an unsung hero in preventing that from happening. Other equipment like facial interfaces with fans and holes can work too.

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CyberPen (Quest 3/3S Penhold Table Tennis Adapter) v2.0 Changelog

Thanks to community feedback, we’ve enhanced several features of the CyberPen Quest 3 Table Tennis Adapter.

(Shop links: UK | EU | other countries with local sellers )

Here are the key differences between v1 and v2:

  • The controller has been moved from near the wrist to between the thumb and index fingers, providing much better balance.
  • Instead of a metal screw, now a 3d printed “bottle cap” is used to fasten the controller, making it even more convenient to install the adapter.
  • The adapter now has a full size paddle surface. This makes the realistic balance easier to achieve, because the tip of the paddle is now further away from the hand.
    (Bonus: It can be used to play real life table tennis, and works fairly well!)
  • A hole is added for attaching the wrist strap, providing more safety.
  • The adapter now has Chinese Penhold handle by default. There is a JPen addon included that can be glued onto the handle and make it into JPen.
  • Improved the strength of various places.

As a real life penholder for 20 years, I am very happy to have finalized CyberPen v2. This has brought the pleasure of using Quest 3 with penhold style to another level, enough to make me put down shakehand style and fully transit into a penholder player. I hope the other penholders are going to feel the joy as well.

The latest version of the SolidSlime Table Tennis Adapter for Quest 3 can be purchased here.

Demo/Installation video:

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Quest 3 Table Tennis Adapter v3.1 Changelog

Thanks to community feedback, we’ve enhanced several features of the SolidSlime Quest 3 Table Tennis Adapter.

(Shop links: UK | EU | other countries with local sellers )

Over the past weeks, we have been testing v3.1 both internally, and externally with several top level ETT players, with very positive feedback. With no more improvements in sight, we proudly present version 3.1 to the world.

Here are the key differences between v3.0 and v3.1:

Comparison

Adapter is now made ~2cm wider.
This will give more room for players with longer fingers.

Optimized the thread and the cap to make it much easier to put the cap on without putting too much stress on the adapter.

Added a hole near the bottom of the controller to let the LED there to shine through and get picked up by the headset cameras.
This has the effect of improving backhand tracking


Now there is a second place to attach the wrist strap: instead of threading the wrist strap into the bottom of the adapter handle.
You can now insert the wrist strap at the bottom of the controller (i.e. its original position).
The adapter will lock in the wrist strap connector, and then you can hook the wrist strap on one of the fingers.

Additionally, some places have been modified to increase structure strength.

The latest version of the SolidSlime Table Tennis Adapter for Quest 3 can be purchased here.

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Announcing SolidSlime Quest 3 Table Tennis Adapter v3.0

Hello everyone, I’m thrilled to introduce the latest innovation in table tennis adapters: SolidSlime v3.0 for Quest 3.

One of the most significant updates involves the attachment of the controller to the adapter: we’ve completely eliminated all metal components. Yes, you read that correctly. There are no screws or nuts involved anymore. Once the controller is inserted into the adapter, a simple “bottle cap” mechanism is used to secure the clamp. The entire installation process now takes just a swift 10 seconds, as illustrated in the following steps:

The handle surface now features a wood grain pattern that replicates the texture of a real racket. This not only enhances aesthetics but also reduces slipperiness by 50%. Early testers have reported a significant increase in confidence while swinging the racket.

The thickness of the “blade” part of the adapter has been increased from 10mm to 12mm. This adjustment brings it closer to the thickness of a real-life racket, enhancing the authentic feel. Moreover, it significantly improves structural integrity; as the saying goes, “it’s much harder to bend a box than a plank.”

Additionally, the position of the controller has been adjusted slightly to enhance tracking for large forehand loop swings.
During the design process, there was debate about whether to make this change, considering the already impressive performance of v2 (as seen in Dimitrij Ovtcharov’s footage).
However, after comprehensive testing conducted by a player with over 3100 Elo in ETT, it was concluded that this adjustment could further improve tracking, especially for forehand looping with wide strokes (deep low to high up). Consequently, the change was made.

I extend my heartfelt gratitude to the Eleven Table Tennis community for their invaluable feedback on previous generations of the adapter.
Special thanks go to wasyl00 on Discord. His brilliant ideas and suggestions have played a pivotal role in shaping the current state of the adapter.

The v3 adapter is currently available for order through our local partners at https://VRPingPong.net .