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“SolidSlime Table Tennis Adapter” for Oculus Quest 2

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What makes a good adapter?

  • Incredible tracking quality. No tracking dead corner as you can see in the tracking demo video.
  • Realistically weighted and customizable. 168g if using a controller that has battery cap removed and AAA battery being used.
    • If you have a real life racket, tell me its weight and I’ll be able to print an adapter to match it as closely as possible.
  • Fantastic balance. Center of weight is lower than most of the other adapters. Feels just like holding a real racket. Since the weight is already quite low, there’s room for adding extra lead strips / rubber / grip tape to adjust the weight / balance even more.
  • No shakiness. Designed using a precise 3d scanned model of controller, and tightened by bolts+nuts.
  • Various handle shapes to choose from. Currently there are FL, ST, CPen. All are designed according to renowned Butterfly blades.
  • Works for both shakehand and penhold grip(especially RPB).
    • Penhold (TPB) still has slight issues, which I’m planning to solve with some good penhold players.
  • Easy battery change. No need to disassemble.

You can find it in the shop:

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9 thoughts on ““SolidSlime Table Tennis Adapter” for Oculus Quest 2

  1. Question, rather than comment: Quest 2 controller has 2 batteries, yet in the video I see 1 AAA battery in the controller. Where did another battery go?

    1. wow.. I must have been having a stroke saying that quest 2 controller takes 2 batteries…

      Any plans on moving the battery into the handle?

      1. Hello Tomas, thanks for the interest.
        No currently I don’t have a plan of moving the battery into the handle. The weight distribution as it is now already feels very good, no extra stress on the wrist, almost the same feeling as my real life racket. On the other hand, moving the battery into the handle means adding fake battery, metal contact, wires etc., which not only complicates the building, but also adds extra weight. I don’t think it’s necessary.
        By the way, I can customize the weight of the adapter for you to make the setup as close to your RL racket as possible. Just need to leave a comment while ordering.

  2. Hi there- which paddle setting should I use in elevenvr?


    1. Hello Stephen, thanks for the interest. Until the next update of ETT(which contains this paddle position as a preset) is out, you can use the paddle position in 4008.17. Installation video can be seen here:

      1. Thanks… loving the adapter

  3. The SolidSlime adapter for Oculus Quest 2 is the 4th adapter type that I’ve used for Eleven Table Tennis, after the AMVR, Sanlaki and 11A.
    Let’s start with the only critique I have, before talking about all the great things it does.
    The fitting process didn’t feel entirely intuitive to me. While SolidSlime has given each user great instructions on how to fit and lock the controller into the mounting hole, somehow it still took me several tense minutes before the controller was firmly sat and locked into the correct position, which allowed me to firmly turn on the screws and start playing. In all fairness, it’s a minor issue that could be entirely down to me, but if it can help to improve adapter design, that’d be awesome.
    Now, on to the good stuff.
    For me as an intermediate player in real life, the prime quality of an adapter should be the ability to track swing action as accurately as possible. When the tracking is accurate, I can be confident that my playing style in real life can be matched in the game.
    For that reason alone, AMVR and (to a lesser extent) Sanlaki were left wanting on the forehand side, where longer and faster strokes tended to cause tracking glitches. SolidSlime, however, has solved it by mounting the controller perpendicular to the “rubber” face of the adapter, which means the full tracking ring is always in view of the Quest 2 sensors. Sanlaki and AMVR had mounted the controller sideways, which meant that (part of) the tracking ring could potentially disappear from view on long and fast swings. The only other adapter that can compete here with SolidSlime is the 11A.
    A second quality of the SolidSlime is that the controller is mounted INTO the adapter, lowering the centre of mass. It’s an improvement on AMVR and Sanlaki, because the typical “top heaviness”, which can be an issue for some players, is solved reasonably well because the controller sits “lower” into the frame. And because of its perpendicular position, the controller weight is somewhat divided over forehand and backhand side, which is nice. If you don’t want any “top heaviness” at all, perhaps the 11A is something for you, though that will come at the expense of realism.
    Which is the last quality that is a “nice to have” for most real-life players; it is shaped like a table tennis bat. Nothing revolutionary compared to Sanlaki, but an improvement on 11A, which has a rather large handle size and feels very light compared to a real-life tt bat. And because of the controller being mounted into the frame, you get a lot more haptic feedback than from Sanlaki, increasing the level of realism even more.
    So, the SolidSlime adapter is for me the best adapter out there at the moment, and because its design is constantly being improved, I have no doubt that future releases of the adapter will get better and better.

    Eric (11BE_LooneyVic)

  4. Hello do you ship the solidslime2.0 to the usa? If you could please let me know where and how how to purchase thanks


    1. Hi Brian,
      Thanks for the interest. The shop is here: . The adapter is sent from Sweden and usually takes around 5 business days to reach the buyer.

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